I had no idea about any drama surrounding this game, but I pirated it recently, because I heard it was made by one of the devs of the original X-com games. The game started out fun, but it gets tedious quickly. The first thing that I noticed was starting to bother me was the music, it really sucks. Which is sad, because the new XCOM games have good tracks that make you feel like you're in an intense battle, or that danger is right around the corner. The enemies in this game are pretty lame. They're nowhere near as interesting and unique as XCOM's were, and I really don't like their design. They remind me of the uninspired monster things you might see in old NES games, where you look at them and think to yourself, "what the hell is that supposed to be?", as if the devs just threw some shit together because they had no idea what they wanted their enemies to look like. Not to mention that six hours in and I was still facing the same 2 enemies for the most part. Allegedly the monsters in this game are supposed to 'evolve' depending on your play style, but the only change I noticed was that they had more HP. 2 posts omitted. Click reply to view.
Mechanics: I think this is the only strong point of this game, they looked at the problems with new XCOM's battle system, and made some interesting tweaks. For starters rather than have a % to hit a target, you get a free aim where you can target different body parts. There's still a chance to hit or miss, but there's a lot more variables. If you are behind cover for example and are hit by a barrage of shots, only a few shots might get absorbed by the cover. In XCOM characters typically have 2 actions, a move action and an action where they are able to use an attack or item, and if you do attack before moving, you don't have the luxury of getting to move afterward. In Phoenix Point the number of turns you have is based on your AP, the farther you move the more AP it costs, and different weapons have a different AP cost to use, and all actions can be done in any order. For abilities, rather than XCOM's cool-down system, everything is dependent on WP(will power). If your WP ever hits 0 you panic, you get WP back for doing things such as killing enemies. This theoretically should make spamming abilities less abusable, but in practice it doesn't, which I will get to later.
Video games are for nerds LMAO
the free aim looked neat but overall it looked like a mediocre xcom clone heh>>1841
kinda this, I really haven't been into them as much as I used to
It's less than mediocre, because I couldn't stomach to play it any longer, even though I wanted to like it and hoped it would get better. That's a pretty good sign the game is trash as strategy RPGs are my favorite genre. >>1841
Yes, they're for brain-cripples like me.
the nu-com games literally sound like mass effect tho
They're not even remotely similar games to Mass Effect. How do you even come to that conclusion?